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The Grains are a Seeds item.

Note: This is currently listed under food in the game codex, though the item type is Seeds.

Description[]

The lifeblood of medieval sustenance, these crops serve as the foundation for bread, porridge, and other hearty meals. Use wisely, grain doesn't come easily these days. Processed from wheat.

Grains are ground down into Flour at a Windmill and turned into Bread at the Bakery.

Benefits[]

  • None: Grains cannot be eaten.

Can Be Found[]

Navigation[]

Resources
From Crops/Farming Beetroot * Beetroot Seeds * Cotton * Cotton Seeds * Flax * Flax Seeds * Garlic * Garlic Seeds * Grains* Hemp * Hemp Seeds * Onion * Onion Seeds * Potato * Potato Seeds * Radish * Radish Seeds * Sage * Sage Seeds * Tree Seeds * Turnip * Turnip Seeds * Wheat
From Harvesting (Via Tools) Copper Ore * Crude Stone * Granite * Hardwood Log * Iron Ore * Log * Mosses * Mud * Peat * Tin Ore * Wood
From Merchants Apple * Carpenter's Hammer * Cloudberry * Copper Ore * Fertilizer * Fish * Fish Stew * Fur * Grains * Grilled Fish * Hide * Mushroom Stew * Pelt * Raw Hide * Roasted Mushroom * Rope * Salt * Simple Arrows * Simple Cord * Smoked Fish * Spices * Strap * Tin Ore
From Naturally Occurring Gathering Nodes Berry * Copper Ore * Cotton * Cranberry * Crude Stone * Log * Mushroom * River Reed * Wood * Wheat
From Refining via Buildings Bronze Ingot * Canvas * Charcoal * Cob * Copper Ingot * Copper Nails * Cotton Bolt * Cured Rope * Crude Fur * Fertilizer * Hardwood Plank * Iron Ingot * Iron Nails * Leather * Linen * Raw Hide * Resin *Rope * Simple Cord * Spices * Steel Ingot * Strap * Straw * Thatch * Tin Ingot * Tinplate * Wooden Plank
From Structures (Traps/Harvesting) Pelt * Tree Sapling * Water
From Wildlife or Looting Boar Tusk * Feathers * Fur * Hide * Old Coin * Pelt * Stag Horns * Strap * Wolf Fang
The resources "Carrot Seeds, Nettle Seeds, Parsnip Seeds, Sweet Potato Seeds" have not been added to the game, they were probably revealed through datamining.
  • Seeds and other resources can be bought from Herbalist. The stock rotates and varies.
  • There is a chance to harvest seeds from any fully grown harvestable crop whether you grew it on a farm or found it naturally.
  • Water is only able to be collected from a structure.
  • When planted by a settler, a fully grown a tree sapling, will become either a softwood or hardwood tree.
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