Villager Traits[]
Trait | Positive Effect | Negative Effect | Note |
---|---|---|---|
Swordsman | One Handed +3
Cutting Damage Dealt +50% Attack Speed +20% |
Piercing Damage Received +50% | B (Better late game as t3 armour blocks a lot of piercing damage and t3 cutting about the same as blunt.) |
Weakling | - | Item Drop Chance 5% | D |
Neurotic | Productivity +50% | Hunger Speed +25%
Injury Death Chance +30% |
F (They don't work when they are hunger or walking back and forth to get food) |
Nomad | Movement Speed +20%
Max Stamina +30% |
Hunger Speed +25% | D (Hunger is a major pain point) |
Porter | Bonus Inventory Rows 2 | Movement Speed -10% | D |
Gourmand | Cooking +3
Hunger Speed -30% |
A | |
Slacker | Productivity -50% | D (For Army) | |
Scholar | Research +4 | Strength -3
Agility -3 |
F (Doesn't save much time, can't fight) |
Pessimist | Moral: Pessimist -20 | F | |
Defender | One Handed +2
Shield +2 Attack Speed +20% |
Archery -2
Piercing Damage Dealt -20% |
A (Can use blunt weapons, so no real negatives) |
Nearsighted | Piercing Damage Received -20% | Archery -3
Agility -3 |
D (Slow) |
Fierce | All damage Dealt +50%
Attack Speed +20% |
All Damage Received +50% | B (For a Archery) |
Prodigy | Skill Exp Gain +30% | A | |
Tireless | Max Stamina +30%
Stamina Regeneration +20% |
Movement Speed -10% | F (They don't use stamina) |
Dullard | Skill Exp Gain -30% | F (Unless they have the stats already, you will need to use books.) | |
Sprinter | Sprinting Stamina -25% | Stamina Regeneration -20% | C (They don't sprint) |
Marksman | Archery +3
Agility + 3 Piercing Damage Dealt +20% |
One Handed -2
Two Handed -2 Cutting Damage Dealt -20% Blunt Damage Dealt -20% |
B (Great for an archery but arrows drop off in damage late game.) |
Resilient | Strength +4
Stamina Regeneration Speed +20% Healing +0 |
Agility -3
Piercing Damage Received +20% |
D (So slow) |
Stalwart | Productivity -50% | Combat Attributes +50% | B (For Army) |
Optimist | Moral: Optimist +20 | A | |
Glutton | +50% Hunger Speed | F | |
Coward | -20% Damage, 20% Attack Speed, +25% Hunger Speed | F |
A - All positives.
B - Positive for a specific thing.
C - Neutral.
D - Negatives but can be picked if they have other good traits.
F - Overrides all positive.